Sunday, November 11, 2012
Thursday, August 09, 2012
Augmented Reality | What's the story? (part 1)
The question should perhaps be, 'where isn't it being used?'. Such is its versatility. AR is predominantly a marketing and communications tool; used at POS, direct marketing, collateral, events, exhibitions, presentations and increasingly to add a new level of engagement in advertising.
Yet with exciting frequency, the technology is now being franchised to improve and solve much more diverse problems such as customer service, out of home sampling (see virtual shopping video), out of store trial, gaming, travel and tourism services (see Olympic navigator video) and perhaps most important of all, medicine and health care.
The more the businesses and brands start to understand how to use the AR formula, the more we are going to see its presence in all areas of our lives
Why is it being used?
Here's some examples to help illustrate the 5 drivers:
1) Lego: Genius POS application that answers 1, 4 and 5.
2) Alstom: Remains one of the most epic examples of AR, especially it's example of smashing through the scale barrier!
3) The famous National Geo. Some might argue that this is not pure AR, but I disagree. It's magical, enchanting, and certainly makes the impossible, possible.
4) Tissot and the virtual sampling window. Add a whole new layer to out of hours shopping and competitor free trial.
5) Always ahead of the game, VW prove how much 'more' a press ad can become with AR.
6) Calling all retailers...the potential of this needs no explanation!
Part 2 coming soon to address:
1) price vs value
2) creative development and planning tips
3) The future of AR and why you need to be exploring it now
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C73 provides complimentary AR consultancy and planning sessions. If you'd like to talk to us and a get a more intimate low down of this technology and how it can be applied to your brand, then we're here to help. Contact us here.
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Sunday, August 05, 2012
A note on getting back to the basics of Persuasion
Sunday, July 15, 2012
Dubai 3.0. Inspiring production.
Dubai III timelapse from Richard Bentley on Vimeo.
This Dubai timelapse represents over 20,000 still images taken over 3 weeks at night during May 2012. I wanted to bring things full circle with this 3rd in my 'trilogy' of Dubai.
The music was composed especially for this timelapse by Athar Saeed. Please do him the honour of listening with the sound up on some really good speakers! https://vimeo.com/atharsaeedmusic the music really is half of the story here...
I also owe a great debt of gratitude to Sebastian Opitz, an amazing photographer based in Dubai. He was generous with his time and local knowledge and was able to get me to some really great locations. See his work at: www.ablazewithlight.com
I set myself a challenge with this new timelapse (well, a few actually):
-Build a pc from the ground up to edit it on
-Learn some new software
-Follow a completely RAW workflow
-Upgrade my camera from 7D to 5D mkII
Equipment list:
-Canon 5DmkII
-24mm 1.4LII
-14mm 2.8LII
-Several litres of water walking the streets every night!
Software:
-Adobe Lightroom
-Adobe After Effects
-LRTimelapse
-Avid Symphony
-Adobe Media Encoder
Many thanks for watching,
Richard.
PS. Content is copyright Richard Bentley (this means no re-uploading to youtube etc please).
Thursday, April 19, 2012
Innovation | Time to walk the walk #read
This is the single biggest reason companies fail to do anything new or exciting. You and everyone else are maxed out making sure your company is doing what it’s supposed to do; innovation is what the weekends are for.
Despite the real risk involved, this actually makes sense. Companies are set up to do one thing very well. That’s the business they’re in. All of the roles in the company are defined and structured to create the best environment for doing that one thing as efficiently as possible. The number of people employed by the company fluctuates with the workload. More work, more people. Too many people and too little work means layoffs or mismanagement. Success is doing the same thing you’ve always done, just a little bit better, achieving just a few more sales or shaving a hair off of costs. Change is discouraged by time constraints and the stifling number of approvals needed. Failure is punishable by pink slip. Every day is the same.
Yet, today, your entire industry can change in the space of a headline. If your business can’t innovate, it won’t survive when the start-up in the garage across town that doesn’t have to answer to your shareholders does all the things legal has been telling you that you can’t do, all the things that you don’t have time for.
“Outside-in,” when not based on acquisition, often comes in the form of a 'skunkworks project'. It’s colloquially defined as a start-up funded by the parent company, but kept separate from the dysfunction and sluggishness of the whole, in order to incubate great technological advancements.
Here’s the recipe:
1. Set the right goals. A skunkworks project should be tasked with developing a new, specific tech product or service.
4. Choose a separate location. The team should not be housed in the corporate headquarters. Ideally, it should live nearby, but in some cases, it needs to be in a completely different location to be able to access the right talent. When Johnson & Johnson decided to build a unit oriented to design, creativity, and technology, the division planted a flag in an old industrial building in a trendy neighborhood in New York. Its corporate headquarters are in suburban New Jersey.
5. Mix up the staff. The staff should be a healthy hybrid of high-performing internal employees and newbies, so that some participants are familiar with the company’s core business while others have an open mind and fresh ideas.
6. Give it time. Really well-developed products often take a year from the time people start working on them until launch. You can get things done in six to nine months, but it’s unusual, especially if the team refines it with iterative improvements.
7. Bring it back into the fold. Once the project is complete, skunkworks team members should move back in with the parent company. They either become a distinct department or are dispersed throughout the company, in order to effectively run and manage the particular product.
On the other hand, “inside-out” innovation is all about incentivizing existing staff members to be revolutionary within their own jobs. The most important ingredients are largely cultural:
Sunday, November 27, 2011
Monday, September 12, 2011
Monday, July 11, 2011
Splitscreen. A Love Story. Brilliantly simple.
Splitscreen: A Love Story from JW Griffiths on Vimeo.
The Art of Innovation Part 2...
6. Don't be afraid to polarize people: The Holy Grail of ideas, that means great things to all people, simply doesn't exist. And in seeking it you're almost guaranteeing mediocrity. Instead, create great things that make segments of people very happy. And don't worry if those things make others unhappy. Passionate reaction is the barometer of innovative success. Good or bad, the greater the better.
7. Break down barriers: Life isn't fair. Learn it and deal with it. The better your idea is, the more barriers the status quo will erect in your way. So don't get flustered if acceptance and traction comes slow. Embrace it. In fact the best way to break barriers is to get people to use, try and download whatever is you're creating. Listen. Learn. Tweak. Ship.
8. "Let a hundred flowers blossom": (Stolen from Chairman Mao). Be flexible about how people use your ideas and products. The market may surprise you and find uses you never intended, or even thought about. (Did you know micro-blogging site Tumblr has become one of the largest free porn sites on the internet?) The lesson is to sow fields, not water boxes, and let those hundred flowers blossom.
9. Never ask people to do what you wouldn't do: Massive test for your company. And links back to points and 1 and 2 of Saturday's Part 1. Make it meaningful and practical. You wouldn't jump through hoops so don't expect customers to, either.
10. Don't let Doubters get you down: It's amazing how many people will tell you it's not worth doing, can't be done, shouldn't be done and isn't necessary. Sometimes its losers who are easy to ignore. Worse than that though are family and friends who hold some emotional equity over you. But the most dangerous of all are the rich, famous, and powerful: Because they are so successful, you may think they are right. They're not right. They are just successful on a previous curve so cannot comprehend, much bless embrace, the next curve that you are looking create, or at least redefine.
Saturday, July 09, 2011
The Art of Innovation Part 1
(Because like it or not, innovation creates wealth. Period.)
1. Build something that you want use/buy/have/see in the world: The idea that great innovation is the work of visionary entrepreneurs is, well, rubbish. A more accurate theory is that people create things that they want to buy or use. It's not about being visionary. So if you want to be innovative, start with creating something you want to use.
2. Make meaning: Great innovations enable people to do old things better; do things they always wanted to do, and do things they never knew they wanted to do. Solve an existing problem, or better still, solve one that no-one knows exists yet. If it means 'something', it's got wings.
3. Jump the next curve: If you're going up against a busy curve, chances are your enthusiasm, or cash flow, will run out before you see black numbers. True innovation plays out when you jump to the next curve - or better still, invent the next curve and ride it until the line gets to busy. Then jump to the next one. (Here's to my good friends at Virtuzone. They pole vaulted the curve and now lend countenance to countless others trying to do the same. And yes. It worked phenomenally)
4. Don't worry, be LTP: The first version of any new innovation is, by definition, work in progress and should, by unwritten law, have an element of an element of Less Than Perfect about it. If you wait for it to perfect, chances are the market will pass you by.
5. Ship, evolve, reship: Staying LTP however, isn't cool. "Innovation is not an event, its a process": (Guy Kawasaki). Once you have shelf life; evolve, tweak, improve, update, expand. Welcome complaints and feedback from your stakeholders and customers. Yes, it's always hard to field low blow's against your new born. But one of the most powerful lessons for bootstrap innovators is to seek and welcome criticism...it's the fuel that keeps you curve jumping.
Part 2 to come....


